For example, eating food replenishes calories, but in order to find food, you have to explore and salvage which causes you to burn calories in the first place. The amount of activity the player performs and the distance they can travel and explore, are balanced around certain metrics such as time, warmth, and calories - and all of these game systems are closely related resulting in a finely tuned experience. Good balance between surviving and exploring There is a delicate balance between exploring and surviving, and every aspect of gameplay is closely related.
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